<!-- Markdown version of https://pococo.ai/games/ for LLMs and AI agents. -->
# Games · pococo

Games built in Tokyo, one at a time. Games are one way pococo learns how to use AI more effectively.

## Playable now

- **Matchomino.** Free in the browser, no sign-up. Place blocks to make matches and clear the board, or play on for a high score. Version 1 was built in under a week and version 2 was complete a month later. Two versions live: https://www.matchomino.com and https://v1.matchomino.com

## In development

Key art and write-ups follow when ready.

- **Hachi Hachi.** Merge bees to grow the honeycomb. How big can you grow your beehive? Coming soon to iOS and Android. Three modes in build: grow the hive as your top bee grows, swap to match three, or merge 2048-style for score.
- **Project-03.** Help Chako explore and understand the strange world she was born into through puzzles and adventure.

## How they are built

AI is used throughout the build; the judgment about what is worth building stays with pococo. On one game, art generation, backstory writing, device testing, and bug fixing ran in parallel. Running work in parallel like that is part of what pococo teaches.

No mailing list yet. Email hello@pococo.ai to hear when something new is playable.
